![]() ![]() I wanted to do something about Plutonia because it has a unique tracklist but it just reuses music from Doom and Doom 2. When the time's right I might come back and ask if you can include one of these. At the very least better instructions are needed. Once things are in a better state I want to try to streamline the process. I do appreciate that this makes things slightly more complicated to set up, though. So you can play a WAD file like Suspended in Dusk, for example (which uses a bunch of IWAD tracks for its levels), and you'll hear the high-quality SC-55 tracks. The advantage of doing it this way is that even if you have PWADs containing MIDI tracks from Doom, they'll be detected and replaced correctly. ![]() ![]() The SHA1 hash uniquely identifies the MIDI lump based on its content: if the lump contains that exact data, the replacement file will be used. The right part is the filename to use, and on the left is a SHA1 hash of the MIDI it's replacing. ![]() I have a set of example files for each game Chocolate Doom supports. The short summary is that you need a substitution config file. It's probably best to leave it off the list for now, though it is possible to get working. I need to put together some proper instructions about how to set this up, and of course get it running on Windows. If there was a set of instructions I could post I could add it again with a note saying it doesnt yet work in Windows. I used to list it as supported with metadata loop tags but I got emails asking me how it's done and I, well, don't know! So I removed it from the list. That's great to hear about Chocolate Doom! I'm still fuzzy on how it's implemented, though. ![]()
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